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Author |
Thread Statistics | Show CCP posts - 21 post(s) |
Milla Goodpussy
Federal Navy Academy
351
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Posted - 2016.02.10 18:42:36 -
[1] - Quote
i totally am against the fueling of these things. it seems way over micromanaged and seems like its going to instantly become a pain to maintain all the time. how come you guys haven't came up with the idea of a concentrated fuel block that provides more power for these stations. or will those be sold on the NES store for Aurum?
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Milla Goodpussy
Federal Navy Academy
351
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Posted - 2016.02.10 18:46:56 -
[2] - Quote
Vincent Athena wrote:Questions I have asked many times, and never seen answers from CCP:
If the medium citadel is intended to replace a POS, does it share one attribute with a POS: The ability to unanchor, repackage, and remove it from space in just a few hours?
How long does it take to scoop a citadel? Is it different for different sizes?
What happens to the rigs? rigs go poof! is best assumption.. enjoy yourself making another billion isk rig.. its fun!
What happens to the stored stuff? asset management... wait for the next blog.. and pay attention to fan fest.. THIS ONE right here will determine many players decisions to remain in the entire game.. no kidding..ccp gamble my stuff.. i move to another game and pay them money instead of ccp.. just the way it goes.
I'm thinking about a mobile market that follows incursions around, among other things.
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Milla Goodpussy
Federal Navy Academy
351
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Posted - 2016.02.10 18:58:54 -
[3] - Quote
Vincent Athena wrote:CCP: To help with all the concerns about fuel, I recommend you take advantage of something that you already built into citadels: Infinite storage.
Store the fuel in a hangar, one big stack that can handle months of use, so I do not have to deal with it very often.
CCP needs to come out on how they plan to have citadels charge these fuel blocks for industry.. i mean how many blocks would it take to cook up ships/mods
do they think 1 person would be the only one making things in a citadel?? what about the fuel cost of 100 builders running jobs at various times throughout the day?
the numbers are way off.. and detached from reality. |
Milla Goodpussy
Federal Navy Academy
351
|
Posted - 2016.02.10 20:27:22 -
[4] - Quote
it looks like ccp has some idea that folks should pvp in it judging by the fitting window.
wow this is what you're doing to your player housing in this game. sorry not impressed at all. its a tedious isk sink that is nothing but a loot pi+Ķata waiting for goons or PL or the like to just come on in and drop supers, etc on.. just to have its residents go batshit crazy over losing their house.
yet you pretend you think about the casual/little guy...
ccp you're full of it.. this is not going to work.
hey can i roam in the citadel since it fits like as hip now?
how does warp scams on a citadel act??/
you mean to tell me an XL citadel can only lock onto 8 targets not 800 since that's whats going to be thrown at her?
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Milla Goodpussy
Federal Navy Academy
352
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Posted - 2016.02.10 21:15:28 -
[5] - Quote
Mr Omniblivion wrote:I am all for a change in stront consumption; however, this change to fuel blocks shoild be introduced only once existing POS starbases are removed.
Stront consumption is not changing much simply by releasing citadels. In fact, we will probably see more siege cycles. Stront usage will fall only when POS are removed from the game, at which time it would make sense to make the stront change in fuel.
Adding a stront requirement to fuel with the release of the first citadels would be catastrophic to the tech 2 market as fuel cost would skyrocket and drive up the cost of all t2 items. Not to mention, you'd have to immediately change the size of stront or the raw requirements or the supply of stront to keep up with the immediate demand of thousands of towers across eve, each requiring 9 stront per block.
THIS! |
Milla Goodpussy
Federal Navy Academy
353
|
Posted - 2016.02.22 20:01:48 -
[6] - Quote
the more i think about what will happen when citadels begin deployment.. the more and more i think about the several large entities that has been in the early planning stages of blowing up any citadel they can get to.. just for the lolz.
thanks ccp for making them destructible.. im sure it will be even more fun to rebuild one from scratch since you are still headed into thinking stations should be made like frigates and are easily replaceable.. hey will insurance be attached to citadels since you're so head strong to make them act like ships??
enjoy the wrecking balls when they come and they are indeed coming..
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Milla Goodpussy
Federal Navy Academy
367
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Posted - 2016.03.16 19:00:00 -
[7] - Quote
Citadel Construction is not fun!
here's why
it takes several components already to build the hull.. components which should have some type of feature by default. instead you must make additional modules to have said feature. isn't this a problem?
so lets say a citadel requires :
station factory -- whats this for manufacturing?? yet we need to make a manufacturing module along with this...
station hangar array -- ccp didn't require us a citadel mod for this obvious one.
station laboratory --- research component?? yet we still must make research module just to research when we just made the lab? makes sense right??
station market network -- the large takes 40 units of this.....but still we must make additional market mod to have a market
station medical center ---- clone service component......yet we'll need a clone module to use it.
station office center ---- required to make for offices.... yet also needs another module to make to use it
station repair facility ----- repair service..... yet requires its own module???
station reprocessing plant --- another component...although you need a mod to use it.. i guess those components do something else right??? station storage bay ----- we're unlimited.... no mod needed..
structure advertisement nexus --- advertise what exactly? what is this component feature and it doesn't require a mod to use.
seems not exactly lined up to make sense but hey... its an isk sink and i wonder just how many few will be able to afford replacing them when they blow up.
ccp you're about to ruin this game and drive it straight into the ground. |
Milla Goodpussy
Federal Navy Academy
368
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Posted - 2016.03.28 22:39:21 -
[8] - Quote
However, to be honest, I am not interested in what you think. I am interested in what CCP think and the reasoning and justification behind doubling the cost.[/quote]
CCP wants news and PR when someone losses it.. that's why plain and simple.. they created huge isk sinks to the point that we'll be right back here at the same spot one year from now discussing the same thing and issues.
building these citadels stink to high heaven.. i have absolutely no desire to build another after losing one.. so ccp deal with the truth that once these things begin blowing up folks are going to leave this game..
i don't care how much glamour you apply to this crap. no matter all the shiney you want to market out.. its a no-brainer here.. once this investment is blown up..then my investment into the game ends.
im sure im not going to be the other one.. so enjoy the destructive direction this company has moved towards and incredible tedious task of dealing with citadels..after all they just came up with something that competes with player housing in star citizen.. so blah.
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